Gaming Update

I figured I haven’t talked about our gaming stuff lately and I would give an update on the various campaigns. I linked the campaign websites in the titles of each campaign.

THINGS THAT STILL REMAIN

Sadly there is only a single game still remaining intact

TAZA’S STORY (A CANDLE IN THE WARP)

Taza of Wyvern Home, she is a bleeding heart hunter and only terrible to bad things. She is definitely my longest running campaign still active (and the second longest running campaign behind Stone’s Project Hidden Campaign which wrapped up as I started Taza). She has been around for close to 8 years and started as a GURPS character set in Shadowrun universe (well an AU universe in the future now). Started as a group character ran of course by my hubby and became a solo character when that game crashed. Still running strong and the campaign has shifted to starting to explore space finding that it is part of the Burning Twilight universe.

 

THINGS THAT ARE GONE

CALL OF ALTHARA (GURPS SCI-FI RPG)

Sadly, the days we were playing the game (Friday nights) didn’t work for half the group. We offered to reschedule to Saturday or Sunday mornings/afternoons but the other half wasn’t interested. So this means we will have to table the game for now. It is a shame, but since it is the GURPS system which is harder to attract people to, we figured we would start a new game (covered later) that was a more popular system.

SONG OF KALI (MECHWARRIOR/BATTLETECH RPG)

This is a great game, but the group splintered and while Kai is gracious enough to start a new battletech/mechwarrior game, my new work schedule with training and hubby’s surgeries take me out of the ability to play it for now. Even if I go back (which may happen) its a new campaign so Shaan’s story at this moment is over. I would probably start a new wordpress for my new character.

ALLY THE HUNTING FAERIE (SOLO RULE-LESS URBAN FANTASY RPG)

My longest running character ever in a solo game my hubby runs for me. She has hit pretty much all of her life goals, she is happy, and not really someone I can see pursuing dangers anymore. It has come time to retire her. I will probably post about my feelings in retiring a character that has been around over 7 years but that would deserve its own post. My one regret is that I had started her blog years earlier, it just got too hard trying to record things in the previous seven years so it didn’t get updated much.

PRIEST’S WAR (SOLO RULE-LESS STARTED AS SHADOWRUN RPG)

No website for this one, it was a secondary solo game I ran for my hubby, based in the same universe as Taza. Upon request we shifted the secondary game to Luther in “Strange Journeys” below. The biggest remaining bonus from this great game was the influence it had on my world building for A Candle In the Warp (Taza’s story).

 

THINGS THAT HAVE ARRIVED

Surprisingly enough several new games are opening up. Right now there is three confirmed games that have been added. More are being worked on.

STRANGE JOURNEYS (SOLO GURPS – CALL OF CTHULHU RPG)

Luther, a German veteran of World War I has come to America and become part of a paranormal investigation team in the mid 1930s. Based in a Call of Cthulhu world with elements of my old school Project Hidden game this promises to be an intense solo game I run for him. We are still in the earlier stage of the campaign as hubby learns the world more in depth. Also probably the easiest game at this moment because while it is a supernatural game, most elements I can look up on the internet for background and I only have to create the links between those things.

TALES OF A GUN (SHADOWRUN 5th EDITION)

The newest incarnation of a straight up 5th edition Shadowrun Campaign. Scheduled to start in January 2018 as a replacement for the Call of Althara. The setting is in Hong Kong however, and the goal is to focus on some of the less well known Shadowrun forces/corporations. This shares the same name of my original Tale of a Gun campaign which the old site is up partially (some of the detailed pages are dead links, but the majority is there). Right now we have three players who are in, looking for two more. We picked Shadowrun because it is a more popular system then GURPS. There is a 5th edition D&D that is waiting in the wings if this doesn’t pan out.

DUST PRINCESS (SOLO RULE-LESS URBAN FANTASY RPG)

My new solo game ran by the hubby that replaces Ally. Playing a hunter that has recently left the government/mercenary “executioner” squad that hunted non-humans. She is unable to remember the details of her service for 16+ years or why she wanted to quit as part of her being released (amnesia). This feels like it will be an exciting game.

 

There are definitely more ideas and more things forming (I always have several campaigns in various states of being worked on, in case something crashes). But that is my current brief roundup.

 

TBT: Sept. 25, 2014

Leaving Event

Throwback Thursday: This is from Spring of 1998 (I think). Post LARP packing from a Legacies event. I think it is earlier 1998 because there is no Torie with the group. I am sure this is before she became part of our circle of trust…

In case you can’t make it out, it is me with the red hair, Jello with the wings, Sean, and Bryon Logg. I always struggle on Sundays with lack of caffiene and I can see I still have “gypsy beads” on my neck, so maybe we had started hanging out with Torie and that was a gift from Sage the Mage

Deep Ones vs Minions 2-1 Victory!

League: Everett Blood Bowl League
Season: 3rd Season
Game Date: July 20, 2014
Home Team: North Everett Deep Ones
Away Team: Mill Creek Mighty Minions
Final Score: Deep Ones 2, Minions 1  –VICTORY!
Deep One Stats:  1 – 0 – 0  (pre-season 1 – 0 – 1)

Kick off 3rd Season 1st Game

Setup for the first kick-off, with the Deep Ones receiving.

Fans Rush 3rd Season 1st Game

Upon the actual kick-off, the fans raced the field leaving both teams reeling with stunned players, sadly the Deep Ones took the worst of it.

Treemen 3rd Season 1st Game

Treemen for the Minons were brutal, with not rolling “take root” for most of the first half they injured several players, including putting two out for the next game and permanently injuring Marshawn Pinch and reducing his MA by one.

Treemen Down 3rd Season 1st Game

After brutal grinding, the Deep Ones began to make a break.

Touchdown 3rd Season 1st Game

We are almost there!

Kickoff 3rd Season 1st Game

Setup for kick-off to the Minions

Brutal 3rd Season 1st Game

The match ends with a 2 – 1 victory and with that the Deep Ones will continue on into the season.

GAME REPORT:

  • MVPs – Loaf Tatopoo, Blitzer (#7)
  • Casualties Inflicted – Loaf Tatopoo, Blitzer (#7)
  • Casualties Received Marshawn Pinch (#11) (out for the next game, -1 MA permanently), Ron Alexander (#12) (out for the next game)

STAR PLAYER UPGRADES:

  • Byron “Buzz” Buzzworth (#9), added “Guard”

GAME OBSERVATIONS:

It was a close game the entire time. I had never played a halfling team before and honestly there was some overconfidence. That overconfidence left when I saw the two normal treemen that were part of the team, and the star player that Casebolt the Commissioner brought in. This resulted in most of the first half of the Deep Ones being grinded into the ground. 3 players were injured (two out for the next game and one with a permanent -1 MA). I had never imagined the nightmare of the brutality of treemen who never end up rolling “take root”. They are slow, but when you have to put people on the line, you can’t avoid them.

I am learning to move in formations more. The box formation saved me on the first half. The second half they had evened up the score 1-1 and I was able to move in and score the second touchdown. After that Casebolt moved down the field and in an desperate bid to stop him, Byron “Buzz” Buzzworth dodged into two squares, each with three tackle-zones in order to blitz the ball carrier. I needed to roll a 6 twice. The first roll was a natural 6, the second square was different. We got the success with a use of the team re-roll and I was able to stop the halflings from tying it up again.

So the lessons I learned from this:

  • Don’t underestimate stunty teams, and their large monster players.
  • Learn to fear the throw-teammate ability.
  • Don’t underestimate the ability to move a box formation to prevent the opponent from taking the ball from you.
  • Never hesitate to dodge in. The game is about taking chances. A spectacular defeat is better then boring careful movement (and its even better when you beat all odds).