First Dying Light Playtest

Well our first day of playtesting helped. Oh my god it rocked. The system is excellent giving everyone their own special abilities and combat is even more exciting then Legacies ever was. The biggest advantage is that combat is quick. In Legacies a group combat that we had during playtested would have lasted 10-15 minutes. During playtest true combat was over in less than 5. The funny thing was combat was still very equivelant to any of the awesome battles we have in Legacies.

Honestly ever since we gave up legacies I have noticed a large percentage of the people who proclaimed to be our friend and like what we did with Legacies are now spouting shit out of their asses. Its really frustrating to hear things concerning "the previous owners who screwed up the game" did they even understand that Legacies was over when we picked it up. Mike Haner and crew had decided it was over, me and sage at great personal expense (about $8000 and a bankruptcy) and got it going again. Of course we saw the "good old boys network" as wrong and we took the "privelages" away that certain people like Reijo, Drew and others. We made them play the same rules as everyone else and like little babies they quit and didn't come back. We spent a lot of time on Legacies and all we got was shit back. I gotta feel sorry for Sandy because I am hearing things already about how "fucked up the new owners are" and I know that Sandy is a great guy and doesn't deserve that kind of shit.
 
Well I will stop that ramble before it gets too extensive (I am still pretty bitter about whole situation) actually after Legacies I was very much of the opinion that Larping sucked ass and I never wanted to see Larpers again. Now I realize that not everyone falls under this category but its easy to stereotype. However sage really wanted to try Dying Light so I sat down and came up with the thought process behind the uniclass system, handed sage the notes (which were written on Shari's napkins) and she created it into a clear and concise set of rules. Then with much input and advice from Dunk we got the rules finalized. Then Sage did a huge ton of work on the histories, meanwhile I have created the website, and the monster manual (plus the entire setup for a new logistics, not at all like the old model at Legacies). But to be honest I have always felt a doubt about Dying Light. Well today that Doubt was almost completely erased. We had 11 playtesters and we went out to the park with full costumes (people thought we were strange). The day was great, we found the system to be extremely streamlined and the combat and system incredibly simple. After all this I am excited about the next playtest (which is probably going to be August 25th). So this means I think we have an awesome Larp and I think it will be fun. I really hope Sandman and Meta Diva can make it some day (if not to a playtest then to the actual event) its awesome and I would love to share it with some of my friends.
 
Well I will stop now, this has become a novel length post, I will probably post tommorrow.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s